Who we are

Paper Snake is an independent co-dev animation/art studio specialising in quality game assets, cutscenes, pre-rendered trailers, and character and environment art. We offer personable and collaborative solutions to any project need.

Currently working as the co-dev animation team on Stage Fright, the follow-up to Ghost Town Games’ 2016 hit Overcooked.

What we do

01

Animation

We’ll bring decades of industry-leading animation experience to your project: whether you need direction, decisions on style or just want some top-drawer cinematic and movement sets done.

02

Rigging

Our in-house rigging tools allow us to build consistent, intuitive, game-ready character rigs in a flash: from noodly spline arms to squash ‘n’ stretch, we’ve got you covered.

03

Pipeline

Maybe you’re banging your head against some repetitive, time-consuming snag in your pipeline. We’ll make that problem go away with a button-press.

Our work

Case studies

Placeholder page — real case studies coming soon
01

Cinematics

Project Nova

A pre-rendered cinematic trailer produced end-to-end with an indie studio partner.

02

Gameplay Animation

Ember Protocol

Embedded co-dev support delivering combat and traversal animation for a AA action title.

03

Character Art

Driftwood Isles

Character and environment art for a cosy multiplayer world.

View all work →

Who we work with

Big Thursday Creative logo Ghost Town Games logo Frontier logo Sumo Digital logo The Multiplayer Group logo Creative Assembly logo Ninja Theory logo

Who we are

Meet the team

Felix, Co-Founder at Paper SnakeFelix
Oscar, Co-Founder at Paper SnakeOscar
Jonny, Animation Director at Paper SnakeJonny
Florie, Senior Animator at Paper SnakeFlorie
Simon, Animator at Paper SnakeSimon
Tamás, Animator at Paper SnakeTamás
Kelly, Animator at Paper SnakeKelly
Claudia, Animator at Paper SnakeClaudia
Kate, Animator at Paper SnakeKate
Meet the full team →
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