Combat Animation - Cinematics
With Hellblade II: Senua’s Saga, we had complete ownership over segments of character combat animation for both Senua and enemy NPCs in Unreal Engine.
We worked closely with the designers to implement complex animation systems that were integral to delivering the right combat and action “feel” for the game.
Our knowledge of game engines and development pipelines lets us slot into any process or team, whether as complete co-dev or a hands-off, end-to-end outsourcing solution.